4 Bosses • Mac'Aree, Argus • A draenei sacred city corrupted by the Void. Featuring void pool management, extensive dispel requirements, Void Tendrils, and L'ura as one of the most punishing final bosses in the rotation.
⚔ Trash Pull Notes
📶 Priority Targets
Shadowguard Voidtouched — Void Bolt Storm hits the entire party. Kill or interrupt before touching anything else in the pull.
Shadowguard Nethermancer — drains the healer's mana with Mana Void. Kill immediately; a drained healer loses the pull.
Void Tendril — pulses AoE shadow damage to all players every second while alive. Kill on sight.
Dark Aberration — fixates on a random party member. Tank establishes aggro immediately; DPS kills before fixate runs its full duration.
⚡ Must Kick
Void Bolt Storm (Shadowguard Voidtouched) — party-wide shadow burst. Highest interrupt priority throughout the dungeon.
Mana Void (Shadowguard Nethermancer) — drains the healer to empty. Kick immediately; missing this can end the pull.
Shadow Word: Agony (void casters) — stacking damage on a single player. Rotate DPS kicks.
Void Cascade (Dark Aberration) — shadow chain that bounces between nearby players. Interrupt to cut the chain.
🔒 CC Targets
Shadowguard Voidtouched — Polymorph (humanoid), Hex. CC the second one when pulling multiple casters.
Shadowguard Nethermancers — Polymorph is the top CC priority. If no Mage, use Hex (Shaman/Evoker).
Dark Aberrations — Imprison (Demon Hunter), Hex. CC to prevent fixate on the healer.
Void Tendrils — cannot be CC'd; must be killed.
🔮 Purge / Soothe
Void Shield (void creature absorb buff) — Spellsteal (Mage), Purge (Shaman), Devour Magic (Warlock), Naturalize (Evoker). Strip before spending DPS on a shielded target.
Shadowguard Empowerment (Nethermancer self-buff) — Purge or Spellsteal removes the caster's damage increase.
Boss 1 of 4
Zuraal the Ascended
Void pools expand and cover the floor over time. Interrupt Shadow Word: Agony or it stacks damage on a random player. Zuraal goes untargetable during Void Ascendance — kill adds quickly.
🛡 Tank
Face Zuraal away from the raid — Void Slash cleaves anyone directly behind the target.
When Zuraal Ascends (void form), he becomes untargetable — hold position and wait for his return.
Position near room center to avoid Void Pulse knockback into wall hazards.
Void Corruption stacks on you with no swap in M+ — use a major defensive at 3 stacks and call for an external cooldown (Blessing of Protection, Ironbark, etc.) if stacks approach 5.
✚ Healer
Void Pulse deals AoE shadow damage to all players — steady throughput throughout the fight.
During Void Ascendance, the fight briefly calms — use this window to top everyone off.
Void Tendrils root random players — dispel them immediately; rooted players take amplified damage.
Cooldowns for Phase 2 when Zuraal combines Ascendance timing with Void Pulse overlaps.
⚔ DPS
Kick: Shadow Word: Agony every cast — uninterrupted, it stacks heavy damage on a single player. Rotate all 3 DPS; set the order before the pull.
During Void Ascendance, kill void adds in this order: Void Tendril → Darkened Void → Zuraal's Echo.
Avoid Void Pool puddles — they expand over time and eventually eliminate most of the room.
Burst Zuraal hard after Ascendance ends — he has a brief vulnerability window on reappearance.
Boss 2 of 4
Saprish
Saprish shadowsteps if you move too far — keep him close. His shadow hound Darkfang fixates on the tank. Kill Shadow Hound adds or they fixate on the healer.
🛡 Tank
Never move too far from Saprish — he shadowsteps and resets threat if you increase the distance too much.
Keep Saprish and Darkfang stacked for efficient cleave damage if your group can.
When Saprish vanishes via Shadow Stalk, face the direction of his reappearance indicator to taunt immediately.
Pick up all spawned Shadow Hound adds via AoE threat — they fixate on healers if not taunted.
✚ Healer
Voidtouched debuff drains healing received on the afflicted player — dispel it immediately.
Multiple Shadow Hound adds and boss simultaneously create a chaotic damage environment.
Saprish's Shadow Leap lands on a random player for heavy burst — pre-heal if you see the cast animating.
Cooldowns when Darkfang Phase activates — area-pulsing damage around the tank spikes their HP.
⚔ DPS
Kill Shadow Hound adds quickly — each uncontrolled hound fixates the healer and applies bleed stacks.
Kick: Void Leech on Saprish — it heals him and applies a healing debuff to the target. Purge: any buff Saprish gains via Void Ambush empowerment (Mage, Shaman, Evoker, Warlock).
Spread slightly to avoid Saprish's Void Ambush chain-triggering between clustered players.
Darkfang is a priority secondary target — cleave it with Saprish whenever your spec allows.
Boss 3 of 4
Viceroy Nezhar
Umbral Tentacles deal pulsing AoE while alive and cannot be ignored. Oblivion's Call is a party-wide stacking debuff — assign 2 interrupters on strict rotation.
🛡 Tank
Nezhar's Tentacle of the Old Gods fixates on the tank — drag it away from the main group.
Void Lash stacks on you with no swap in M+ — use a major defensive every 2–3 stacks. Brief kiting can allow stacks to drop if your healer needs a moment to catch up.
Pre-position near the room's edge so Tentacles spawn at predictable locations for DPS control.
Use defensives for Nezhar's Oblivion Bolt — it deals percentage-based HP damage regardless of armor.
✚ Healer
Echoes of Oblivion create null-healing zones where heals partially fail — reposition out of them immediately.
Oblivion's Call applies a stackable shadow debuff — dispel on any player above 2 stacks.
Umbral Tentacles deal AoE damage while alive — DPS must kill them but raid health will drop during the delay.
Save a cooldown for Phase 2 when Nezhar channels Void Submission — raid-wide shadow burst.
⚔ DPS
Kill Umbral Tentacles immediately when they spawn — pulsing AoE damage cannot be healed through long-term.
Kick: Oblivion's Call — uninterrupted, it applies a 3-stack debuff to the whole party simultaneously. All 3 DPS rotate; assign order before the pull.
Phase 2 vulnerability window: use all major cooldowns when Nezhar briefly takes amplified damage.
Boss 4 of 4 — Final
L'ura
A fallen Naaru. Surging Darkness is the primary cooldown-dump moment. Void Orbs float toward L'ura — intercept them by running through their path or she is healed. Void Madness can CC players mid-fight — dispel it fast.
🛡 Tank
Shadow Slash stacks on you with no swap in M+ — use a major defensive at 3 stacks and communicate the pressure to the healer. Externals (Ironbark, Blessing of Protection, Rallying Cry) are valuable here.
Position in the Path of the Void Surge when it spawns — this soak mechanic requires tank participation.
Face L'ura away from Void Surge paths when soaks are not active — her cleave pattern changes.
Stack defensives when Void Surge overlaps with high Shadow Slash stacks — this is the primary lethality window.
✚ Healer
Surging Darkness deals massive raid-wide shadow damage — pre-cast your healing setup before it hits.
Do not wait until Surging Darkness resolves to react — by then it is too late for the squishier players.
Void Madness applies a mind-control-style debuff — dispel before affected players act against the group.
Keep the raid above 75% entering each Surging Darkness — L'ura checks group health at detonation.
⚔ DPS
Naaru energy beam sweeps the arena in a rotating pattern — memorize the rotation direction, do not guess.
Kick: Void Madness — one uninterrupted cast mind-controls a player during a critical mechanic window. Any DPS with an interrupt should be on this. Dispel: if Void Madness lands, healers with a dispel (Purify, Dispel Magic, Nature's Cure) must clear it immediately before the affected player acts against the group.
Void Orbs float toward L'ura — intercept them by running through their path before they reach her.
Use Heroism/Lust after the first Surging Darkness resolves — do not save it for a late-fight emergency.